Showing posts with label ray fawkes. Show all posts
Showing posts with label ray fawkes. Show all posts

Tuesday, December 16, 2014

Intersect #1 (2014)



Cover:

It’s a mass of images of something or other.

Plot:

Two people seem to be running away from monsters and one may have another personality?  Beats me.

Writing:

Incompressible.

Our Hero:

It’s someone… that’s all I can be sure of.

Our Villain:

I think it might be Silent Hill, because honestly, everything would make sense if they are all trapped in Silent Hill.

Our Side Characters:

????

Action:

Great falling action!

Dialogue:

Who and what are you people talking about?!

Art:

Equally incompressible.

Most Memorable Moment:

That whole page about dream tips and saying to wake up 10 times.

Final Page:

Vague, unidentifiable people/creatures on a rooftop.

What We Should Take from This Comic:

This book requires multiple reads…

What We Do Take From This Comic:

…but there’s nothing in the book that makes you want to reread it.

Yay or Nay?

Nay?

Wednesday, March 20, 2013

Constantine #1 (2013)


Cover:

He has the power of pentagrams!

Plot:

A buddy of Constantine has a problem and he seeks him for help.  Trouble can only ensue.

Our Hero:

Hero is questionable regarding him.

Our Villain:

So she must use magic to keep that outfit on.

Our Side Characters:

So long kid, you’ll join the rest of Constantine’s friends in the place they always end up.

Action:

None, unless you count that taxi and ice hotel being destroyed.

Dialogue:

Magic sounds like it sucks.

Art:

Eh… it’s art.

Most Memorable Moment:

Ow, that’s a lot of splatter.

Final Page:

And now what?  Where to go?

What We Should Take from This Comic:

Constantine has the first part of this magic compass, but with having it, it makes him a target.  He better hope he can obtain the rest of the pieces before he dies next.

What We Do Take From This Comic:

Outside of Zatanna, Constantine’s buddies’ life expectancy must be rather low.

Yay or Nay?

Yay?

Thursday, February 28, 2013

Justice League Dark #17 (2013)


Cover:
 
Frankenstein is unimpressed with your silly machine.
 
Plot:
 
John and his compatriots are under lock and key in a mysterious lab while Zatanna and Timothy Hunter begin their march on the futuristic city with the help of the mystical creatures of the world.  Meanwhile, this world and their homeworld are starting break apart.
 
Our Heroes:
 
The true awesome hero here is Frankenstein.  Always so awesome.
 
Our Villains:
 
So in this world, doctors are clones?
 
Our Side Characters:
 
I’m sorry, but I don’t a relationship between a green giantess and a very short, yellow… mole thing will work out.
 
Action:
 
Frankenstein always knows how to throw a punch.
 
Dialogue:
 
Stop expositing and just figure out how to fix this mess!
 
Art:
 
*Shivers* Man can that artist draw an extremely old woman.
 
Most Memorable Moment:
 
Frankenstein Smash!
 
Final Page:
 
And now… CHARGE!!!
 
What We Should Take from This Comic:
 
Before Madame Xanadu passes out, she delivers a message that not everyone will be returning home when all is said and done.  However, with everything collapsing and a war about to break out, just how many will exactly get to go home?
 
What We Do Take From This Comic:
 
Frankenstein is awesome and that’s all you need to know.
 
Yay or Nay?
 
yay